<!DOCTYPE html>
<html class="writer-html5" lang="en" data-content_root="./">
<head>
  <meta charset="utf-8" /><meta name="viewport" content="width=device-width, initial-scale=1" />

  <meta name="viewport" content="width=device-width, initial-scale=1.0" />
  <title>Layer &mdash; rhino3dm 8.6.0-beta1 documentation</title>
      <link rel="stylesheet" type="text/css" href="_static/pygments.css?v=80d5e7a1" />
      <link rel="stylesheet" type="text/css" href="_static/css/theme.css?v=19f00094" />

  
  <!--[if lt IE 9]>
    <script src="_static/js/html5shiv.min.js"></script>
  <![endif]-->
  
        <script src="_static/jquery.js?v=5d32c60e"></script>
        <script src="_static/_sphinx_javascript_frameworks_compat.js?v=2cd50e6c"></script>
        <script src="_static/documentation_options.js?v=d31f2110"></script>
        <script src="_static/doctools.js?v=888ff710"></script>
        <script src="_static/sphinx_highlight.js?v=dc90522c"></script>
    <script src="_static/js/theme.js"></script>
    <link rel="index" title="Index" href="genindex.html" />
    <link rel="search" title="Search" href="search.html" />
    <link rel="next" title="Light" href="Light.html" />
    <link rel="prev" title="Interval" href="Interval.html" /> 
</head>

<body class="wy-body-for-nav"> 
  <div class="wy-grid-for-nav">
    <nav data-toggle="wy-nav-shift" class="wy-nav-side">
      <div class="wy-side-scroll">
        <div class="wy-side-nav-search" >

          
          
          <a href="index.html" class="icon icon-home">
            rhino3dm
          </a>
              <div class="version">
                8.6.0-beta1
              </div>
<div role="search">
  <form id="rtd-search-form" class="wy-form" action="search.html" method="get">
    <input type="text" name="q" placeholder="Search docs" aria-label="Search docs" />
    <input type="hidden" name="check_keywords" value="yes" />
    <input type="hidden" name="area" value="default" />
  </form>
</div>
        </div><div class="wy-menu wy-menu-vertical" data-spy="affix" role="navigation" aria-label="Navigation menu">
              <p class="caption" role="heading"><span class="caption-text">Contents:</span></p>
<ul class="current">
<li class="toctree-l1"><a class="reference internal" href="AnnotationBase.html">AnnotationBase</a></li>
<li class="toctree-l1"><a class="reference internal" href="Arc.html">Arc</a></li>
<li class="toctree-l1"><a class="reference internal" href="ArcCurve.html">ArcCurve</a></li>
<li class="toctree-l1"><a class="reference internal" href="ArchivableDictionary.html">ArchivableDictionary</a></li>
<li class="toctree-l1"><a class="reference internal" href="BezierCurve.html">BezierCurve</a></li>
<li class="toctree-l1"><a class="reference internal" href="Bitmap.html">Bitmap</a></li>
<li class="toctree-l1"><a class="reference internal" href="BoundingBox.html">BoundingBox</a></li>
<li class="toctree-l1"><a class="reference internal" href="Box.html">Box</a></li>
<li class="toctree-l1"><a class="reference internal" href="Brep.html">Brep</a></li>
<li class="toctree-l1"><a class="reference internal" href="BrepEdge.html">BrepEdge</a></li>
<li class="toctree-l1"><a class="reference internal" href="BrepEdgeList.html">BrepEdgeList</a></li>
<li class="toctree-l1"><a class="reference internal" href="BrepFace.html">BrepFace</a></li>
<li class="toctree-l1"><a class="reference internal" href="BrepFaceList.html">BrepFaceList</a></li>
<li class="toctree-l1"><a class="reference internal" href="BrepSurfaceList.html">BrepSurfaceList</a></li>
<li class="toctree-l1"><a class="reference internal" href="BrepVertex.html">BrepVertex</a></li>
<li class="toctree-l1"><a class="reference internal" href="BrepVertexList.html">BrepVertexList</a></li>
<li class="toctree-l1"><a class="reference internal" href="Circle.html">Circle</a></li>
<li class="toctree-l1"><a class="reference internal" href="CommonObject.html">CommonObject</a></li>
<li class="toctree-l1"><a class="reference internal" href="ComponentIndex.html">ComponentIndex</a></li>
<li class="toctree-l1"><a class="reference internal" href="Cone.html">Cone</a></li>
<li class="toctree-l1"><a class="reference internal" href="ConstructionPlane.html">ConstructionPlane</a></li>
<li class="toctree-l1"><a class="reference internal" href="Curve.html">Curve</a></li>
<li class="toctree-l1"><a class="reference internal" href="CurvePiping.html">CurvePiping</a></li>
<li class="toctree-l1"><a class="reference internal" href="CurveProxy.html">CurveProxy</a></li>
<li class="toctree-l1"><a class="reference internal" href="Cylinder.html">Cylinder</a></li>
<li class="toctree-l1"><a class="reference internal" href="Decal.html">Decal</a></li>
<li class="toctree-l1"><a class="reference internal" href="DimensionStyle.html">DimensionStyle</a></li>
<li class="toctree-l1"><a class="reference internal" href="Displacement.html">Displacement</a></li>
<li class="toctree-l1"><a class="reference internal" href="Dithering.html">Dithering</a></li>
<li class="toctree-l1"><a class="reference internal" href="DracoCompression.html">DracoCompression</a></li>
<li class="toctree-l1"><a class="reference internal" href="DracoCompressionOptions.html">DracoCompressionOptions</a></li>
<li class="toctree-l1"><a class="reference internal" href="EarthAnchorPoint.html">EarthAnchorPoint</a></li>
<li class="toctree-l1"><a class="reference internal" href="EdgeSoftening.html">EdgeSoftening</a></li>
<li class="toctree-l1"><a class="reference internal" href="Ellipse.html">Ellipse</a></li>
<li class="toctree-l1"><a class="reference internal" href="EmbeddedFile.html">EmbeddedFile</a></li>
<li class="toctree-l1"><a class="reference internal" href="Environment.html">Environment</a></li>
<li class="toctree-l1"><a class="reference internal" href="Extrusion.html">Extrusion</a></li>
<li class="toctree-l1"><a class="reference internal" href="File3dm.html">File3dm</a></li>
<li class="toctree-l1"><a class="reference internal" href="File3dmBitmapTable.html">File3dmBitmapTable</a></li>
<li class="toctree-l1"><a class="reference internal" href="File3dmDecalTable.html">File3dmDecalTable</a></li>
<li class="toctree-l1"><a class="reference internal" href="File3dmDimStyleTable.html">File3dmDimStyleTable</a></li>
<li class="toctree-l1"><a class="reference internal" href="File3dmEmbeddedFileTable.html">File3dmEmbeddedFileTable</a></li>
<li class="toctree-l1"><a class="reference internal" href="File3dmGroupTable.html">File3dmGroupTable</a></li>
<li class="toctree-l1"><a class="reference internal" href="File3dmInstanceDefinitionTable.html">File3dmInstanceDefinitionTable</a></li>
<li class="toctree-l1"><a class="reference internal" href="File3dmLayerTable.html">File3dmLayerTable</a></li>
<li class="toctree-l1"><a class="reference internal" href="File3dmLinetypeTable.html">File3dmLinetypeTable</a></li>
<li class="toctree-l1"><a class="reference internal" href="File3dmMaterialTable.html">File3dmMaterialTable</a></li>
<li class="toctree-l1"><a class="reference internal" href="File3dmMeshModifiers.html">File3dmMeshModifiers</a></li>
<li class="toctree-l1"><a class="reference internal" href="File3dmObject.html">File3dmObject</a></li>
<li class="toctree-l1"><a class="reference internal" href="File3dmObjectTable.html">File3dmObjectTable</a></li>
<li class="toctree-l1"><a class="reference internal" href="File3dmPlugInData.html">File3dmPlugInData</a></li>
<li class="toctree-l1"><a class="reference internal" href="File3dmPlugInDataTable.html">File3dmPlugInDataTable</a></li>
<li class="toctree-l1"><a class="reference internal" href="File3dmPostEffectTable.html">File3dmPostEffectTable</a></li>
<li class="toctree-l1"><a class="reference internal" href="File3dmRdkDocumentData.html">File3dmRdkDocumentData</a></li>
<li class="toctree-l1"><a class="reference internal" href="File3dmRenderContentTable.html">File3dmRenderContentTable</a></li>
<li class="toctree-l1"><a class="reference internal" href="File3dmSettings.html">File3dmSettings</a></li>
<li class="toctree-l1"><a class="reference internal" href="File3dmShutLiningCurveTable.html">File3dmShutLiningCurveTable</a></li>
<li class="toctree-l1"><a class="reference internal" href="File3dmStringTable.html">File3dmStringTable</a></li>
<li class="toctree-l1"><a class="reference internal" href="File3dmViewTable.html">File3dmViewTable</a></li>
<li class="toctree-l1"><a class="reference internal" href="File3dmWriteOptions.html">File3dmWriteOptions</a></li>
<li class="toctree-l1"><a class="reference internal" href="FileReference.html">FileReference</a></li>
<li class="toctree-l1"><a class="reference internal" href="Font.html">Font</a></li>
<li class="toctree-l1"><a class="reference internal" href="GeometryBase.html">GeometryBase</a></li>
<li class="toctree-l1"><a class="reference internal" href="GroundPlane.html">GroundPlane</a></li>
<li class="toctree-l1"><a class="reference internal" href="Group.html">Group</a></li>
<li class="toctree-l1"><a class="reference internal" href="Hatch.html">Hatch</a></li>
<li class="toctree-l1"><a class="reference internal" href="InstanceDefinition.html">InstanceDefinition</a></li>
<li class="toctree-l1"><a class="reference internal" href="InstanceReference.html">InstanceReference</a></li>
<li class="toctree-l1"><a class="reference internal" href="Intersection.html">Intersection</a></li>
<li class="toctree-l1"><a class="reference internal" href="Interval.html">Interval</a></li>
<li class="toctree-l1 current"><a class="current reference internal" href="#">Layer</a><ul>
<li class="toctree-l2"><a class="reference internal" href="#rhino3dm.Layer"><code class="docutils literal notranslate"><span class="pre">Layer</span></code></a><ul>
<li class="toctree-l3"><a class="reference internal" href="#rhino3dm.Layer.Layer"><code class="docutils literal notranslate"><span class="pre">Layer.Layer()</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="#rhino3dm.Layer.PathSeparator"><code class="docutils literal notranslate"><span class="pre">Layer.PathSeparator</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="#rhino3dm.Layer.Name"><code class="docutils literal notranslate"><span class="pre">Layer.Name</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="#rhino3dm.Layer.FullPath"><code class="docutils literal notranslate"><span class="pre">Layer.FullPath</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="#rhino3dm.Layer.Id"><code class="docutils literal notranslate"><span class="pre">Layer.Id</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="#rhino3dm.Layer.Index"><code class="docutils literal notranslate"><span class="pre">Layer.Index</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="#rhino3dm.Layer.ParentLayerId"><code class="docutils literal notranslate"><span class="pre">Layer.ParentLayerId</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="#rhino3dm.Layer.IgesLevel"><code class="docutils literal notranslate"><span class="pre">Layer.IgesLevel</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="#rhino3dm.Layer.Color"><code class="docutils literal notranslate"><span class="pre">Layer.Color</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="#rhino3dm.Layer.PlotColor"><code class="docutils literal notranslate"><span class="pre">Layer.PlotColor</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="#rhino3dm.Layer.PlotWeight"><code class="docutils literal notranslate"><span class="pre">Layer.PlotWeight</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="#rhino3dm.Layer.LinetypeIndex"><code class="docutils literal notranslate"><span class="pre">Layer.LinetypeIndex</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="#rhino3dm.Layer.RenderMaterialIndex"><code class="docutils literal notranslate"><span class="pre">Layer.RenderMaterialIndex</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="#rhino3dm.Layer.Visible"><code class="docutils literal notranslate"><span class="pre">Layer.Visible</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="#rhino3dm.Layer.Locked"><code class="docutils literal notranslate"><span class="pre">Layer.Locked</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="#rhino3dm.Layer.Expanded"><code class="docutils literal notranslate"><span class="pre">Layer.Expanded</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="#rhino3dm.Layer.HasPerViewportSettings"><code class="docutils literal notranslate"><span class="pre">Layer.HasPerViewportSettings()</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="#rhino3dm.Layer.DeletePerViewportSettings"><code class="docutils literal notranslate"><span class="pre">Layer.DeletePerViewportSettings()</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="#rhino3dm.Layer.PerViewportColor"><code class="docutils literal notranslate"><span class="pre">Layer.PerViewportColor()</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="#rhino3dm.Layer.SetPerViewportColor"><code class="docutils literal notranslate"><span class="pre">Layer.SetPerViewportColor()</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="#rhino3dm.Layer.DeletePerViewportColor"><code class="docutils literal notranslate"><span class="pre">Layer.DeletePerViewportColor()</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="#rhino3dm.Layer.GetPersistentVisibility"><code class="docutils literal notranslate"><span class="pre">Layer.GetPersistentVisibility()</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="#rhino3dm.Layer.SetPersistentVisibility"><code class="docutils literal notranslate"><span class="pre">Layer.SetPersistentVisibility()</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="#rhino3dm.Layer.UnsetPersistentVisibility"><code class="docutils literal notranslate"><span class="pre">Layer.UnsetPersistentVisibility()</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="#rhino3dm.Layer.GetPersistentLocking"><code class="docutils literal notranslate"><span class="pre">Layer.GetPersistentLocking()</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="#rhino3dm.Layer.SetPersistentLocking"><code class="docutils literal notranslate"><span class="pre">Layer.SetPersistentLocking()</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="#rhino3dm.Layer.UnsetPersistentLocking"><code class="docutils literal notranslate"><span class="pre">Layer.UnsetPersistentLocking()</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="Light.html">Light</a></li>
<li class="toctree-l1"><a class="reference internal" href="Line.html">Line</a></li>
<li class="toctree-l1"><a class="reference internal" href="LinearWorkflow.html">LinearWorkflow</a></li>
<li class="toctree-l1"><a class="reference internal" href="LineCurve.html">LineCurve</a></li>
<li class="toctree-l1"><a class="reference internal" href="Linetype.html">Linetype</a></li>
<li class="toctree-l1"><a class="reference internal" href="Material.html">Material</a></li>
<li class="toctree-l1"><a class="reference internal" href="Mesh.html">Mesh</a></li>
<li class="toctree-l1"><a class="reference internal" href="MeshFaceList.html">MeshFaceList</a></li>
<li class="toctree-l1"><a class="reference internal" href="MeshingParameters.html">MeshingParameters</a></li>
<li class="toctree-l1"><a class="reference internal" href="MeshNormalList.html">MeshNormalList</a></li>
<li class="toctree-l1"><a class="reference internal" href="MeshTextureCoordinateList.html">MeshTextureCoordinateList</a></li>
<li class="toctree-l1"><a class="reference internal" href="MeshTopologyEdgeList.html">MeshTopologyEdgeList</a></li>
<li class="toctree-l1"><a class="reference internal" href="MeshVertexColorList.html">MeshVertexColorList</a></li>
<li class="toctree-l1"><a class="reference internal" href="MeshVertexList.html">MeshVertexList</a></li>
<li class="toctree-l1"><a class="reference internal" href="ModelComponent.html">ModelComponent</a></li>
<li class="toctree-l1"><a class="reference internal" href="NurbsCurve.html">NurbsCurve</a></li>
<li class="toctree-l1"><a class="reference internal" href="NurbsCurveKnotList.html">NurbsCurveKnotList</a></li>
<li class="toctree-l1"><a class="reference internal" href="NurbsCurvePointList.html">NurbsCurvePointList</a></li>
<li class="toctree-l1"><a class="reference internal" href="NurbsSurface.html">NurbsSurface</a></li>
<li class="toctree-l1"><a class="reference internal" href="NurbsSurfaceKnotList.html">NurbsSurfaceKnotList</a></li>
<li class="toctree-l1"><a class="reference internal" href="NurbsSurfacePointList.html">NurbsSurfacePointList</a></li>
<li class="toctree-l1"><a class="reference internal" href="ObjectAttributes.html">ObjectAttributes</a></li>
<li class="toctree-l1"><a class="reference internal" href="PhysicallyBasedMaterial.html">PhysicallyBasedMaterial</a></li>
<li class="toctree-l1"><a class="reference internal" href="Plane.html">Plane</a></li>
<li class="toctree-l1"><a class="reference internal" href="PlaneSurface.html">PlaneSurface</a></li>
<li class="toctree-l1"><a class="reference internal" href="Point.html">Point</a></li>
<li class="toctree-l1"><a class="reference internal" href="Point2d.html">Point2d</a></li>
<li class="toctree-l1"><a class="reference internal" href="Point2f.html">Point2f</a></li>
<li class="toctree-l1"><a class="reference internal" href="Point3d.html">Point3d</a></li>
<li class="toctree-l1"><a class="reference internal" href="Point3dList.html">Point3dList</a></li>
<li class="toctree-l1"><a class="reference internal" href="Point3f.html">Point3f</a></li>
<li class="toctree-l1"><a class="reference internal" href="Point4d.html">Point4d</a></li>
<li class="toctree-l1"><a class="reference internal" href="PointCloud.html">PointCloud</a></li>
<li class="toctree-l1"><a class="reference internal" href="PointCloudItem.html">PointCloudItem</a></li>
<li class="toctree-l1"><a class="reference internal" href="PointGrid.html">PointGrid</a></li>
<li class="toctree-l1"><a class="reference internal" href="PolyCurve.html">PolyCurve</a></li>
<li class="toctree-l1"><a class="reference internal" href="Polyline.html">Polyline</a></li>
<li class="toctree-l1"><a class="reference internal" href="PolylineCurve.html">PolylineCurve</a></li>
<li class="toctree-l1"><a class="reference internal" href="PostEffect.html">PostEffect</a></li>
<li class="toctree-l1"><a class="reference internal" href="RenderChannels.html">RenderChannels</a></li>
<li class="toctree-l1"><a class="reference internal" href="RenderContent.html">RenderContent</a></li>
<li class="toctree-l1"><a class="reference internal" href="RenderEnvironment.html">RenderEnvironment</a></li>
<li class="toctree-l1"><a class="reference internal" href="RenderEnvironments.html">RenderEnvironments</a></li>
<li class="toctree-l1"><a class="reference internal" href="RenderMaterial.html">RenderMaterial</a></li>
<li class="toctree-l1"><a class="reference internal" href="RenderSettings.html">RenderSettings</a></li>
<li class="toctree-l1"><a class="reference internal" href="RenderTexture.html">RenderTexture</a></li>
<li class="toctree-l1"><a class="reference internal" href="RevSurface.html">RevSurface</a></li>
<li class="toctree-l1"><a class="reference internal" href="SafeFrame.html">SafeFrame</a></li>
<li class="toctree-l1"><a class="reference internal" href="ShutLining.html">ShutLining</a></li>
<li class="toctree-l1"><a class="reference internal" href="ShutLiningCurve.html">ShutLiningCurve</a></li>
<li class="toctree-l1"><a class="reference internal" href="Skylight.html">Skylight</a></li>
<li class="toctree-l1"><a class="reference internal" href="Sphere.html">Sphere</a></li>
<li class="toctree-l1"><a class="reference internal" href="SubD.html">SubD</a></li>
<li class="toctree-l1"><a class="reference internal" href="Sun.html">Sun</a></li>
<li class="toctree-l1"><a class="reference internal" href="Surface.html">Surface</a></li>
<li class="toctree-l1"><a class="reference internal" href="SurfaceProxy.html">SurfaceProxy</a></li>
<li class="toctree-l1"><a class="reference internal" href="TextDot.html">TextDot</a></li>
<li class="toctree-l1"><a class="reference internal" href="Texture.html">Texture</a></li>
<li class="toctree-l1"><a class="reference internal" href="TextureMapping.html">TextureMapping</a></li>
<li class="toctree-l1"><a class="reference internal" href="Thickening.html">Thickening</a></li>
<li class="toctree-l1"><a class="reference internal" href="Transform.html">Transform</a></li>
<li class="toctree-l1"><a class="reference internal" href="Vector2d.html">Vector2d</a></li>
<li class="toctree-l1"><a class="reference internal" href="Vector3d.html">Vector3d</a></li>
<li class="toctree-l1"><a class="reference internal" href="Vector3f.html">Vector3f</a></li>
<li class="toctree-l1"><a class="reference internal" href="ViewInfo.html">ViewInfo</a></li>
<li class="toctree-l1"><a class="reference internal" href="ViewportInfo.html">ViewportInfo</a></li>
</ul>

        </div>
      </div>
    </nav>

    <section data-toggle="wy-nav-shift" class="wy-nav-content-wrap"><nav class="wy-nav-top" aria-label="Mobile navigation menu" >
          <i data-toggle="wy-nav-top" class="fa fa-bars"></i>
          <a href="index.html">rhino3dm</a>
      </nav>

      <div class="wy-nav-content">
        <div class="rst-content">
          <div role="navigation" aria-label="Page navigation">
  <ul class="wy-breadcrumbs">
      <li><a href="index.html" class="icon icon-home" aria-label="Home"></a></li>
      <li class="breadcrumb-item active">Layer</li>
      <li class="wy-breadcrumbs-aside">
            <a href="_sources/Layer.rst.txt" rel="nofollow"> View page source</a>
      </li>
  </ul>
  <hr/>
</div>
          <div role="main" class="document" itemscope="itemscope" itemtype="http://schema.org/Article">
           <div itemprop="articleBody">
             
  <section id="module-rhino3dm">
<span id="layer"></span><h1>Layer<a class="headerlink" href="#module-rhino3dm" title="Link to this heading"></a></h1>
<dl class="py class">
<dt class="sig sig-object py" id="rhino3dm.Layer">
<em class="property"><span class="pre">class</span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">rhino3dm.</span></span><span class="sig-name descname"><span class="pre">Layer</span></span><a class="headerlink" href="#rhino3dm.Layer" title="Link to this definition"></a></dt>
<dd><dl class="py method">
<dt class="sig sig-object py" id="rhino3dm.Layer.Layer">
<span class="sig-name descname"><span class="pre">Layer</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#rhino3dm.Layer.Layer" title="Link to this definition"></a></dt>
<dd><p>Layer constructor</p>
</dd></dl>

<dl class="py attribute">
<dt class="sig sig-object py" id="rhino3dm.Layer.PathSeparator">
<span class="sig-name descname"><span class="pre">PathSeparator</span></span><a class="headerlink" href="#rhino3dm.Layer.PathSeparator" title="Link to this definition"></a></dt>
<dd></dd></dl>

<dl class="py attribute">
<dt class="sig sig-object py" id="rhino3dm.Layer.Name">
<span class="sig-name descname"><span class="pre">Name</span></span><a class="headerlink" href="#rhino3dm.Layer.Name" title="Link to this definition"></a></dt>
<dd><p>str: Gets or sets the name of this layer.</p>
</dd></dl>

<dl class="py attribute">
<dt class="sig sig-object py" id="rhino3dm.Layer.FullPath">
<span class="sig-name descname"><span class="pre">FullPath</span></span><a class="headerlink" href="#rhino3dm.Layer.FullPath" title="Link to this definition"></a></dt>
<dd><p>str: Gets the full path to this layer. The full path includes nesting information.</p>
</dd></dl>

<dl class="py attribute">
<dt class="sig sig-object py" id="rhino3dm.Layer.Id">
<span class="sig-name descname"><span class="pre">Id</span></span><a class="headerlink" href="#rhino3dm.Layer.Id" title="Link to this definition"></a></dt>
<dd><p>Guid: Gets or sets the ID of this layer object.
You typically do not need to assign a custom ID.</p>
</dd></dl>

<dl class="py attribute">
<dt class="sig sig-object py" id="rhino3dm.Layer.Index">
<span class="sig-name descname"><span class="pre">Index</span></span><a class="headerlink" href="#rhino3dm.Layer.Index" title="Link to this definition"></a></dt>
<dd></dd></dl>

<dl class="py attribute">
<dt class="sig sig-object py" id="rhino3dm.Layer.ParentLayerId">
<span class="sig-name descname"><span class="pre">ParentLayerId</span></span><a class="headerlink" href="#rhino3dm.Layer.ParentLayerId" title="Link to this definition"></a></dt>
<dd><p>Guid: Gets the ID of the parent layer. Layers can be organized in a hierarchical structure,
in which case this returns the parent layer ID. If the layer has no parent,
Guid.Empty will be returned.</p>
</dd></dl>

<dl class="py attribute">
<dt class="sig sig-object py" id="rhino3dm.Layer.IgesLevel">
<span class="sig-name descname"><span class="pre">IgesLevel</span></span><a class="headerlink" href="#rhino3dm.Layer.IgesLevel" title="Link to this definition"></a></dt>
<dd><p>int: Gets or sets the IGES level for this layer.</p>
</dd></dl>

<dl class="py attribute">
<dt class="sig sig-object py" id="rhino3dm.Layer.Color">
<span class="sig-name descname"><span class="pre">Color</span></span><a class="headerlink" href="#rhino3dm.Layer.Color" title="Link to this definition"></a></dt>
<dd><p>System.Drawing.Color: Gets or sets the display color for this layer.</p>
</dd></dl>

<dl class="py attribute">
<dt class="sig sig-object py" id="rhino3dm.Layer.PlotColor">
<span class="sig-name descname"><span class="pre">PlotColor</span></span><a class="headerlink" href="#rhino3dm.Layer.PlotColor" title="Link to this definition"></a></dt>
<dd><p>System.Drawing.Color: Gets or sets the plot color for this layer.</p>
</dd></dl>

<dl class="py attribute">
<dt class="sig sig-object py" id="rhino3dm.Layer.PlotWeight">
<span class="sig-name descname"><span class="pre">PlotWeight</span></span><a class="headerlink" href="#rhino3dm.Layer.PlotWeight" title="Link to this definition"></a></dt>
<dd><p>float: Gets or sets the weight of the plotting pen in millimeters.
A weight of 0.0 indicates the “default” pen weight should be used.
A weight of -1.0 indicates the layer should not be printed.</p>
</dd></dl>

<dl class="py attribute">
<dt class="sig sig-object py" id="rhino3dm.Layer.LinetypeIndex">
<span class="sig-name descname"><span class="pre">LinetypeIndex</span></span><a class="headerlink" href="#rhino3dm.Layer.LinetypeIndex" title="Link to this definition"></a></dt>
<dd><p>int: Gets or sets the line-type index for this layer.</p>
</dd></dl>

<dl class="py attribute">
<dt class="sig sig-object py" id="rhino3dm.Layer.RenderMaterialIndex">
<span class="sig-name descname"><span class="pre">RenderMaterialIndex</span></span><a class="headerlink" href="#rhino3dm.Layer.RenderMaterialIndex" title="Link to this definition"></a></dt>
<dd><p>int: Gets or sets the index of render material for objects on this layer that have
MaterialSource() == MaterialFromLayer.
A material index of -1 indicates no material has been assigned
and the material created by the default Material constructor
should be used.</p>
</dd></dl>

<dl class="py attribute">
<dt class="sig sig-object py" id="rhino3dm.Layer.Visible">
<span class="sig-name descname"><span class="pre">Visible</span></span><a class="headerlink" href="#rhino3dm.Layer.Visible" title="Link to this definition"></a></dt>
<dd></dd></dl>

<dl class="py attribute">
<dt class="sig sig-object py" id="rhino3dm.Layer.Locked">
<span class="sig-name descname"><span class="pre">Locked</span></span><a class="headerlink" href="#rhino3dm.Layer.Locked" title="Link to this definition"></a></dt>
<dd></dd></dl>

<dl class="py attribute">
<dt class="sig sig-object py" id="rhino3dm.Layer.Expanded">
<span class="sig-name descname"><span class="pre">Expanded</span></span><a class="headerlink" href="#rhino3dm.Layer.Expanded" title="Link to this definition"></a></dt>
<dd></dd></dl>

<dl class="py method">
<dt class="sig sig-object py" id="rhino3dm.Layer.HasPerViewportSettings">
<span class="sig-name descname"><span class="pre">HasPerViewportSettings</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">viewportId</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#rhino3dm.Layer.HasPerViewportSettings" title="Link to this definition"></a></dt>
<dd><p>Verifies that a layer has per viewport settings.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>viewportId</strong> (<em>Guid</em>) – If not Guid.Empty, then checks for settings for that specific viewport. If Guid.Empty, then checks for any viewport settings.</p>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>True if the layer has per viewport settings, False otherwise.</p>
</dd>
<dt class="field-odd">Return type<span class="colon">:</span></dt>
<dd class="field-odd"><p>bool</p>
</dd>
</dl>
</dd></dl>

<dl class="py method">
<dt class="sig sig-object py" id="rhino3dm.Layer.DeletePerViewportSettings">
<span class="sig-name descname"><span class="pre">DeletePerViewportSettings</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">viewportId</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#rhino3dm.Layer.DeletePerViewportSettings" title="Link to this definition"></a></dt>
<dd><p>Deletes per viewport layer settings.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>viewportId</strong> (<em>Guid</em>) – If not Guid.Empty, then the settings for that viewport are deleted. If Guid.Empty, then all per viewport settings are deleted.</p>
</dd>
<dt class="field-even">Return type<span class="colon">:</span></dt>
<dd class="field-even"><p>void</p>
</dd>
</dl>
</dd></dl>

<dl class="py method">
<dt class="sig sig-object py" id="rhino3dm.Layer.PerViewportColor">
<span class="sig-name descname"><span class="pre">PerViewportColor</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">viewportId</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#rhino3dm.Layer.PerViewportColor" title="Link to this definition"></a></dt>
<dd><p>Gets the display color for this layer.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>viewportId</strong> (<em>Guid</em>) – If not Guid.Empty, then the setting applies only to the viewport with the specified id.</p>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>The display color.</p>
</dd>
<dt class="field-odd">Return type<span class="colon">:</span></dt>
<dd class="field-odd"><p>System.Drawing.Color</p>
</dd>
</dl>
</dd></dl>

<dl class="py method">
<dt class="sig sig-object py" id="rhino3dm.Layer.SetPerViewportColor">
<span class="sig-name descname"><span class="pre">SetPerViewportColor</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">viewportId</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">color</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#rhino3dm.Layer.SetPerViewportColor" title="Link to this definition"></a></dt>
<dd><p>Sets the display color for this layer.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>viewportId</strong> (<em>Guid</em>) – If not Guid.Empty, then the setting applies only to the viewport with the specified id.</p></li>
<li><p><strong>color</strong> (<em>System.Drawing.Color</em>) – The display color.</p></li>
</ul>
</dd>
<dt class="field-even">Return type<span class="colon">:</span></dt>
<dd class="field-even"><p>void</p>
</dd>
</dl>
</dd></dl>

<dl class="py method">
<dt class="sig sig-object py" id="rhino3dm.Layer.DeletePerViewportColor">
<span class="sig-name descname"><span class="pre">DeletePerViewportColor</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">viewportId</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#rhino3dm.Layer.DeletePerViewportColor" title="Link to this definition"></a></dt>
<dd><p>Remove any per viewport layer color setting so the layer’s overall setting will be used for all viewports.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>viewportId</strong> (<em>Guid</em>) – If not Guid.Empty, then the setting for this viewport will be deleted. If Guid.Empty, the all per viewport layer color settings will be removed.</p>
</dd>
<dt class="field-even">Return type<span class="colon">:</span></dt>
<dd class="field-even"><p>void</p>
</dd>
</dl>
</dd></dl>

<dl class="py method">
<dt class="sig sig-object py" id="rhino3dm.Layer.GetPersistentVisibility">
<span class="sig-name descname"><span class="pre">GetPersistentVisibility</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#rhino3dm.Layer.GetPersistentVisibility" title="Link to this definition"></a></dt>
<dd><p>The global persistent visibility setting is used for layers whose visibility can
be changed by a “parent” object. A common case is when a layer is a
child layer (ParentId is not nil). In this case, when a parent layer is
turned off, then child layers are also turned off. The persistent
visibility setting determines what happens when the parent is turned on
again.</p>
<dl class="field-list simple">
<dt class="field-odd">Return type<span class="colon">:</span></dt>
<dd class="field-odd"><p>bool</p>
</dd>
</dl>
</dd></dl>

<dl class="py method">
<dt class="sig sig-object py" id="rhino3dm.Layer.SetPersistentVisibility">
<span class="sig-name descname"><span class="pre">SetPersistentVisibility</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">persistentVisibility</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#rhino3dm.Layer.SetPersistentVisibility" title="Link to this definition"></a></dt>
<dd><p>Set the global persistent visibility setting for this layer.</p>
<dl class="field-list simple">
<dt class="field-odd">Return type<span class="colon">:</span></dt>
<dd class="field-odd"><p>void</p>
</dd>
</dl>
</dd></dl>

<dl class="py method">
<dt class="sig sig-object py" id="rhino3dm.Layer.UnsetPersistentVisibility">
<span class="sig-name descname"><span class="pre">UnsetPersistentVisibility</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#rhino3dm.Layer.UnsetPersistentVisibility" title="Link to this definition"></a></dt>
<dd><p>Remove any explicit persistent visibility setting from this layer</p>
<dl class="field-list simple">
<dt class="field-odd">Return type<span class="colon">:</span></dt>
<dd class="field-odd"><p>void</p>
</dd>
</dl>
</dd></dl>

<dl class="py method">
<dt class="sig sig-object py" id="rhino3dm.Layer.GetPersistentLocking">
<span class="sig-name descname"><span class="pre">GetPersistentLocking</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#rhino3dm.Layer.GetPersistentLocking" title="Link to this definition"></a></dt>
<dd><p>The persistent locking setting is used for layers that can be locked by
a “parent” object. A common case is when a layer is a child layer
(Layer.ParentI is not nil). In this case, when a parent layer is locked,
then child layers are also locked. The persistent locking setting
determines what happens when the parent is unlocked again.</p>
<dl class="field-list simple">
<dt class="field-odd">Return type<span class="colon">:</span></dt>
<dd class="field-odd"><p>bool</p>
</dd>
</dl>
</dd></dl>

<dl class="py method">
<dt class="sig sig-object py" id="rhino3dm.Layer.SetPersistentLocking">
<span class="sig-name descname"><span class="pre">SetPersistentLocking</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">persistentLocking</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#rhino3dm.Layer.SetPersistentLocking" title="Link to this definition"></a></dt>
<dd><p>Set the persistent locking setting for this layer</p>
<dl class="field-list simple">
<dt class="field-odd">Return type<span class="colon">:</span></dt>
<dd class="field-odd"><p>void</p>
</dd>
</dl>
</dd></dl>

<dl class="py method">
<dt class="sig sig-object py" id="rhino3dm.Layer.UnsetPersistentLocking">
<span class="sig-name descname"><span class="pre">UnsetPersistentLocking</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#rhino3dm.Layer.UnsetPersistentLocking" title="Link to this definition"></a></dt>
<dd><p>Remove any explicitly persistent locking settings from this layer</p>
<dl class="field-list simple">
<dt class="field-odd">Return type<span class="colon">:</span></dt>
<dd class="field-odd"><p>void</p>
</dd>
</dl>
</dd></dl>

</dd></dl>

</section>


           </div>
          </div>
          <footer><div class="rst-footer-buttons" role="navigation" aria-label="Footer">
        <a href="Interval.html" class="btn btn-neutral float-left" title="Interval" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left" aria-hidden="true"></span> Previous</a>
        <a href="Light.html" class="btn btn-neutral float-right" title="Light" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right" aria-hidden="true"></span></a>
    </div>

  <hr/>

  <div role="contentinfo">
    <p>&#169; Copyright 2019, Robert McNeel &amp; Associates.</p>
  </div>

  Built with <a href="https://www.sphinx-doc.org/">Sphinx</a> using a
    <a href="https://github.com/readthedocs/sphinx_rtd_theme">theme</a>
    provided by <a href="https://readthedocs.org">Read the Docs</a>.
   

</footer>
        </div>
      </div>
    </section>
  </div>
  <script>
      jQuery(function () {
          SphinxRtdTheme.Navigation.enable(true);
      });
  </script> 

</body>
</html>